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Magnet Dreams for Horizon Mobile

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Magnet Dreams for Horizon Mobile

Magnet Dreams for Horizon Mobile

Turn up your lo-fi vibes and places those magnets!

Magnet Dreams for Horizon Mobile

Turn up your lo-fi vibes and places those magnets!

Magnet Dreams for Horizon Mobile

Turn up your lo-fi vibes and places those magnets!

Cliente

Meta

Medios

Game

Metaverse

Rol

Director de Arte

Compañía de Producción

emorgul, HabitXR

Introducción

Magnet Dream on Horizon Mobile is out! We designed all the art and assets for this zen puzzle, where the challenge is simple: place the magnets, earn the stars, and keep them from colliding.

Magnet Dream on Horizon Mobile is out! We designed all the art and assets for this zen puzzle, where the challenge is simple: place the magnets, earn the stars, and keep them from colliding.

Sobre el proyecto

As Art Director, I led this playful collaboration with emorgul and HabitXR to bring Goblin Wrangler to Horizon Mobile. This fast-paced game invites players to round up mischievous goblins in a medieval, dungeon-like world. The project was an opportunity to design every visual detail from the ground up, shaping the art and assets that define its essence. A fun first step on the ladder, just the beginning of what’s to come!

As Art Director, I led this playful collaboration with emorgul and HabitXR to bring Goblin Wrangler to Horizon Mobile. This fast-paced game invites players to round up mischievous goblins in a medieval, dungeon-like world. The project was an opportunity to design every visual detail from the ground up, shaping the art and assets that define its essence. A fun first step on the ladder, just the beginning of what’s to come!

El proceso

Finding the most creative and visual way to transform this mini game into a visual experience for players.

Finding the most creative and visual way to transform this mini game into a visual experience for players.

Créditos

Lead Game Design: Eugene Morgulis

Main Producer:
Benjamin Veaner

Art Director:
Julian Martín Dorado

Art Producer: Rocío Agrasar

Concept Artists: Constanza Taboada, Marcos Santos

Designer: Julian Martín Dorado

Lead Developer: Taylor Goeman

Developers: Sebastian Barton, Andreas van Westbroek

Project Manager: Ian Garnett