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Goblin Wrangler for Horizon Mobile

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Goblin Wrangler for Horizon Mobile

Goblin Wrangler for Horizon Mobile

Time to wrangle those Goblins back where they belong!

Goblin Wrangler for Horizon Mobile

Time to wrangle those Goblins back where they belong!

Goblin Wrangler for Horizon Mobile

Time to wrangle those Goblins back where they belong!

Cliente

Meta

Medios

Game

Metaverse

Rol

Director de Arte

Compañía de Producción

emorgul, HabitXR

Introducción

Our first adventure as Julz Creative kicks off with Goblin Wrangler on Horizon Mobile! We created all the art and assets for this playful project, where the challenge is simple: wrangle those mischievous goblins back into their cages.

Our first adventure as Julz Creative kicks off with Goblin Wrangler on Horizon Mobile! We created all the art and assets for this playful project, where the challenge is simple: wrangle those mischievous goblins back into their cages.

Sobre el proyecto

As Art Director, I led this playful collaboration with emorgul and HabitXR to bring Goblin Wrangler to Horizon Mobile. This fast-paced game invites players to round up mischievous goblins in a medieval, dungeon-like world. The project was an opportunity to design every visual detail from the ground up, shaping the art and assets that define its essence. A fun first step on the ladder, just the beginning of what’s to come!

As Art Director, I led this playful collaboration with emorgul and HabitXR to bring Goblin Wrangler to Horizon Mobile. This fast-paced game invites players to round up mischievous goblins in a medieval, dungeon-like world. The project was an opportunity to design every visual detail from the ground up, shaping the art and assets that define its essence. A fun first step on the ladder, just the beginning of what’s to come!

El proceso

Finding the more creative and visual way to transform this mini game into a visual experience for players.

Finding the more creative and visual way to transform this mini game into a visual experience for players.

Créditos

Lead Game Design: Eugene Morgulis

Main Producer:
Benjamin Veaner

Art Director:
Julian Martín Dorado

Art Producer: Rocío Agrasar

Concept Artists: Constanza Taboada, Marcos Santos

Designer: Julian Martín Dorado

CG Artist: Ignacio Tomás Rocca

Finish Artist: Pamela Wehrhahne

Lead Developer: Taylor Goeman

Developers: Sebastian Barton, Andreas van Westbroek

Project Manager: Ian Garnett